Jagged Alliance 2 is set in the fictional nation of Arulco, which comprises the southern half of a small island in the Caribbean sea. (specific rules settings: Experienced (normal) difficulty, Sci Fi mode (adds a few weird science things, like giant bugs and a robot), enemies drop all items, New skills/inventory/chance to hit/interrupt systems all on, fast equipment progression)Īnyway, enough background on the technical stuff, let's get to the story. It also adds some stuff back into the game that was dummied out of the original release. ini files, with bundled editors to allow players to tweak almost any settings they want. One of the first things the mod project did was break all the game's files out into a selection of. It's primary goal is to overhaul the entire game, adding hundreds of new items, new traits, new game mechanics, and more. The 1.13 mod is a reference to the fact that the final patch for the game was 1.12 (as compared to the final patch for Jagged Alliance 1, which was 1.13). There is still, in fact, a thriving (by the standards of the small fanbase for the genre) modding community for 2, and one of the main projects coming out of that modding community is the 1.13 mod. workable, but was a Kickstarter game that didn't even come close to meeting its potential. The second (Flashback) is a prequel that's. Jagged Alliance 2 was published in 1999, and is still considered to be the high point of the series - of the three more recently published games, one of them (Back In Action) is a retelling of the story of 2, with a different combat engine that worked really weirdly. Rather than going the PMC route of having a lot of faceless mook soldiers, however, the Jagged Alliance games have you recruiting elite specialists - you will only ever have a one or two squads of soldiers, but every recruitable mercenary (of the literally dozens available) have their own background, and personality, and likes and dislikes. In each game, the player takes the role of a mercenary commander, who has been hired to intervene in a very small third world country to lead a revolution or military campaign against a dictator figure. :DFor those unfamiliar with the franchise, the Jagged Alliance games are turn based tactical combat games set in the modern day (or, well, very recent past, at this point). I guess you could use up to 8 mercenaries to do the punching. Even more interesting is that if you fire a gun at her, she often initiates turn based mode and kills the shooter with some powerful gun. Timed bombs are removed when leaving the sector.īut even with full control, killing the Queen with just fists takes quite some time. First it is hard to get to that spot without wirecutters and mines are very hard to come by. I guess you could use up to 8 mercenaries to do the punching.Īnd the original explosive trap plan is hard to do as well. Or get into the map screen and save the game there, then when loading it, the interrogation all gets interrupted and I have full control.īut even with full control, killing the Queen with just fists takes quite some time. I can even get into options and save the game, but that save game gets broken since the hourglass lasts forever without any control other than to exit the game.īy using cheats I have found out that I need to either initiate a turn based mode, which would interrupt the interrogation, when the queen or joe want to move, but can't since it is not their turn. Some control is regained when an NPC talks, like changing stance and toggling stealth mode, but not enough to hit an NPC. Well from what I have tested, I have been unable to regain control of the Merc while the interrogation is going on.
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